99 Nights in the Forest99 Nights in the Forest
Rifts

Rifts

StructureAnomaly
Rarity
Guaranteed
Type
Event
Total Items
0
Inhabitants
3

Rifts is a Structure location in the Anomaly subcategory.Rifts are purple zones of corruption exclusive to Hard Mode. They randomly spawn across the map, filling a 'Corruption Meter' that triggers debilitating server-wide debuffs and must be temporarily cleared by destroying corrupted trees and creatures.

Location Details & Conditions

Statistics:

Max active rifts:7+

Prerequisites:

  • Hard Mode must be activated

Mechanics:

  • Each active Rift contributes to a server-wide 'Corruption Meter'.
  • When the Corruption Meter reaches certain thresholds, it randomly activates 3-4 severe, stacking debuffs for all players (e.g., No Passive Healing, Food Rot Spores).
  • Rifts cannot be permanently closed, but they can be temporarily deactivated for one day by clearing all corrupted elements (trees and creatures) in their vicinity.
  • Deactivating a Rift slows or reduces the fill rate of the Corruption Meter, but does not reverse its progress.
  • The status of the Corruption Meter, active Rifts, and current debuffs can be tracked using the Research Monitor.

Appearance:

General:A distinct purple-colored area of corruption. Trees within the rift grow purple roots, and animals develop mutated, 'terrifying' features.

Entities & Inhabitants3 inhabitants

1
Corrupted WolfFound within the area of influence of an active Rift.
2
Corrupted BearFound within the area of influence of an active Rift.
3
Corrupted AlphaFound within the area of influence of an active Rift.

Trivia

Fact 1

This is the core mechanic of Hard Mode, introduced in 'The Forest is Angry' update on January 24, 2026.

Fact 2

While it is possible to survive 99 nights in Hard Mode by ignoring the Rifts, the stacked debuffs make it extremely challenging.