
The Owl
Extreme Threat💀 HostileAnimal
Health
Invulnerable when hostile
Walk Speed
45
Tameable
No
Spawns In
2 locations
The Owl is a Extreme Threat entity of the Animal species.A large, neutral avian entity that can appear at night instead of The Deer. It has a unique 'don't move' mechanic that can cause it to become hostile.
Behavior & Characteristics
Spawn locations:
- •The ForestAt night, when active
- •Snow BiomeAt night, when active
Combat abilities:
•Swoop(Melee)25+ (varies depending on day count) damage
Drops on flee:
- •Feather(0-1x)Chance to drop if it flies away peacefully (not hostile). Formerly a more common drop.
Special interactions:
- •Features a 'Red Eyes' mechanic: an eye icon appears, turning red if players move. If it turns fully red, The Owl becomes hostile.
- •If the eyes do not turn fully red after a time, it flies away peacefully.
- •Can be stunned by light sources like The Deer when hostile.
- •Has a chance to spawn Wolves nearby to trick players into moving.
Spawn Mechanics
- Has a chance to appear at the beginning of the night, announced by a cutscene and the message 'The Owl has woken up'.
- If The Owl is active, The Deer will not spawn (unless it is a Cultist Attack night).
- Spawns in The Forest and Snow Biome at night.
- Seems to stop appearing after Day 99.
Lore & Background
- The Owl is currently the only entity in the game that is capable of scaring The Deer away.
- It is faster than The Deer.
- The Owl and the Mammoth are the only neutral entities in the game.
- Its jumpscare sound effect is the same as The Deer's.
- Might be inspired by the myth Kikiyaon or the Owlman.
Quick Actions
Survival Tips
• You can stand still while killing off any incoming wolves, as swinging weapons does not alert the owl.
• Can be stunned or get stuck in the same ways as The Deer when it's hostile.
• The night on which The Owl will wake up is randomized.




